Ever wondered why every Substance Painter to Unity workflow tutorial shows the Unity scene with all textures already applied? Because this process is incredibly tedious and time consuming. Each material has 4 or 5 textures which you need to find, then drag and drop onto the material.
The TextureAssign editor script solves this problem by automating assigning the textures to the materials in Unity. It works by name-matching textures with materials.
Get it here: